AI Insights · Timothy · January 2022
Top 5 Final Fantasy Games on Android in Central America Q4 2021
Explore the performance of the top 5 Final Fantasy games on Android in Central America during Q4 2021, including trends in weekly downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the top Final Fantasy games on Android in Central America exhibited varied performance metrics. The following insights are based on data from Sensor Tower.
FINAL FANTASY BRAVE EXVIUS saw a notable increase in weekly revenue, peaking at approximately $5.1K in the last week of November. Weekly downloads fluctuated significantly, starting at 230 in late September and dropping to 27 by the end of December. The number of weekly active users started at 486 and experienced a gradual decline, ending the quarter at 246.
FINAL FANTASY BE:WOTV experienced an initial revenue of $5.3K at the end of September, with fluctuations throughout the quarter and a peak of nearly $5.8K in the week of December 20. Downloads spiked to 1.6K in the week of November 22 but remained low for much of the quarter. Active users showed a significant increase from 368 at the end of September to 1.1K by the end of November, before settling at 502 in the final week of December.
DISSIDIA FINAL FANTASY OO had a consistent weekly revenue trend, reaching up to $688 in early December. Weekly downloads were minimal, with the highest being 26 in early November. Active user numbers decreased steadily from 48 at the end of September to 29 by the end of December.
Final Fantasy XV: A New Empire generated steady weekly revenue, peaking at $579 in the last week of December. Downloads remained low throughout the quarter, with a maximum of 14 in late September. Active users declined from 53 at the end of September to 25 by the end of December.
FFVII The First Soldier, released in mid-November, showed strong initial performance with 32.9K downloads and $1.1K in revenue during its launch week. However, downloads decreased significantly to 114 by the end of December, while revenue slightly recovered to $548 in the last week of December. Active users also saw a sharp decline from 30.9K at launch to 1.2K by the end of December.
For more insights and detailed data, visit Sensor Tower.